Particle Based Shading
Environment Map Importance Sampling
Line-Sweep Ambient Occlusion
Automatic Occluder Generation
Subsurface Scattering Using 3D Distance Fields
Practical Shadow Mapping Pipeline
Generative Low Poly Tree L-System
Shader Video Synthetizer
Generative Water Color
Synchromy
A Small Path Tracer
High Dynamic Range Effects
Antialiasing Recovery